This Beatrice vs. That Beatrice

I grew up in a household where gaming wasn’t allowed, so on weekends I would trek over to my cousin’s house, plop myself down in front of his big screen, and play. I never understood why it was that video games were considered such a bad influence, as I loved gaming and never saw an explicit negative effect. Now that I have seen the walk-through of Dante’s Inferno I am considering changing my stance.

“The Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined,”(10) says Kline. I believe that to be true; we’ve been offered ample evidence to show that contemporary society views the middle ages with a kind of “double vision”(Kline 4), using modern day articles (such as a bathrobe) to stand in for, or be interpreted as medieval (bathrobe becomes a wizard’s cape). This reimagining of medieval times is discussed in length by Chadwick in his discussion of masculinity in Dante’s Inferno, in “Courtly Violence, Digital Play.” But the real question comes from when you pair Kline’s ideas with Chadwick’s; if the game is making a statement on our society today using the venue of the Middle Ages, then what in the SAM HECK is going on with women?

Chadwick barely glances over the fact that Beatrice has been pulled from her lofty role in Dante’s Inferno  as the pilgrim’s heavenly guide and benefactor to a “feminine object”(Chadwick, 153). This, to me, is a way bigger statement on society than our wish to return to the simpler times of real men! According to Pugh and Weisl, Dante in Dante’s Inferno, is a “new identity of a mythic warrior stitched onto the naked space of his iconic status”(19). Let’s then take a look at the “new identity” of Beatrice’s “iconic status.”

First of all, her entire involvement in this whole affair revolves around Dante and his inability to keep it in his pants. She is no longer a protector, instead needs to be protected, and throughout the entirety of the game is under the control of, or within the possession of a male figure. Even when she passes out towards the end, she is taken away by a male angel, in whose arm she lies limply. Chadwick stressed the point that courtly love has to do with “inborn suffering”(155), doesn’t Beatrice suffer enough to be considered for the role of heroine? Obviously not.

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Beatrice in Henry Holiday’s painting “Dante and Beatrice”

 

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Beatrice in Dante’s Inferno

 

 

 

 

 

 

 

Most other video games that I have played have not been about the dichotomy between masculinity and femininity. Instead they have been about the accumulation of power. Unfortunately in Dante’s Inferno and many other contemporary medieval sources we have viewed (including my final research topic, BBC’s The Black Adder), makes it distinct that the only people who can accumulate said power are men, and that this power is an inherent form of masculinity.

This is why I am choosing to reevaluate my views on video games in general, and participatory medievalism more specifically. Chadwick says that this game helps us evaluate “medieval masculinities and contemporary bodies”(157), but if it says anything about medieval femininities, all I can say is that I am glad I was born in the 20th Century.

Modern Jousting: Fantasy? History? or Both?

Any medieval fair would be incomplete without a jousting tournament. From the  Medieval Times restaurant chain, to the Minnesota Renaissance Fair, jousting serves as the center piece of the event. On the surface these jousts appear to be one of the most inauthentic parts of our practice of the medieval; the jousts are carefully staged and the armor is much more for show than for practicality. This joust at a renaissance festival has two knights wearing armor from different eras of the Middle Ages, one with a great helm, and the other with the bascinet. However these anachronisms may create an atmosphere  that is more authentic to the spirit of the late medieval joust than attempts to create a more realistic joust. 6a00d8341c98c253ef016305e1e99d970d

One attempt that comes to mind to create a “real” joust was the History Channel’s “Full Metal Jousting.” The show had competitors wear identical protective  suits of armor and compete in no hold barred jousting. The show never took of and I suspect the reason for this was a lack of medieval essence. There was no chivalry, no fanfare,  no courtly love, no sense of nobility amateur medievalists are used to seeing. It did not matter if the jousts themselves were real, the atmosphere surrounding the show did not match many observers imagined understanding of the medieval joust. fullmetaljoustinglogo

Actual medieval jousts combined the realness of the History Channel’s “Full Metal Jousting,” with the fun and fanfare of the jousts of the typical Renaissance fair. The first medieval jousts were little more than melees geared at training knights for wars. Even as the sport became more refined, the militant and deadly side of the sport remained; Henry II’s death in a tournament is an excellent example of the sheer brutality that occurred in a joust.(1) However the real violence of the joust did not take away from the chivalrous atmosphere present in a medieval tournament. Knights such as  Ulrich von Leichtenstein would joust for the honor of his lover, wearing an image of Venus on his helmet.(2) 800px-codex_manesse_ulrich_von_liechtenstein

While medieval jousting was certainly more dangerous than the stages jousts of the Renaissance fairs, the ideals espoused in both events are remarkably similar. If medievalism is truly, “fantasy built on fantasy” than the medieval joust is the perfect subject matter for modern enthusiasts to recreate. Jousts allowed medieval knights and nobles to espouse ideals that were fantasies themselves. One could not wear fancy armor mirroring Venus the goddess of love in battle, but a joust gave medieval knights the space to do so. So while the staged jousts at the Minnesota Renaissance Fair are not as dangerous as their real predecessors, they still provide an air of authenticity more than many other events at the fair. sigstap_rienolt_tjost

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Misplaced Accusations of Sexism, Missing Accusations of Stereotypes

Eaters of the Dead presents itself as the translation of the entirely factual journey of Ibn Fadlan, a 10th century Muslim traveler. Up until the “A Factual Note” that concludes the work, the reader is left unaware that the book is fiction. Michael Crichton’s entire goal when writing the work is to convince the reader of the truth of his work. Every detail is included for the sole purpose of persuading the reader to throw off their better judgement and believe his tale, which is why Crichton often takes artistic license and introduces anachronisms to his work. Crichton intends to use the reader’s knowledge, or lack thereof, of the Middle Ages, Vikings, and Islam, to make the tale believable.

A topic that was discussed at length during class was the treatment of women in the tale. Many called it “appalling” and in this, I agree. However, we must view this in context and from the perspective of a 10th century Muslim traveler, as Crichton intends. Hailing from a more sexually “modest” region, Fadlan views the Vikings sexual openness to be disgusting. The constant mentions of this aren’t meant to arouse the reader as in modern works, but to use the reader’s stereotypes against them. Crichton hopes to reign in our disbelief of parts of the work, through Fadlan’s observations of the Viking’s sexual promiscuity. After battles that may stretch our suspension of disbelief, more base observations that play off of modern reader’s stereotypes of Muslim and Viking society bring the reader’s attention back to the supposed truthfulness of the tale.

Further, once a reader familiar with the tale of Beowulf identifies Eaters of the Dead as a similar story, major changes to the plot would destroy that suspension of disbelief. Strong female characters that enrich works of fiction by not senselessly dehumanizing half of mankind are a relatively modern concept. Such an egregious anachronism would be so completely out of place in a tale from the 10th century that it would move the story from believable to unbelievable. Crichton again plays on modern stereotypes of Muslims- a reader might also view Muslims as sexist due to modern media, and extrapolate that stereotype a millennium back, thus viewing Fadlan’s general exclusion of females as a result of his own sexism, rather than the reader themself.

In actuality, Viking women had greater rights than in most other societies at the time, but Crichton disregards facts. He yet again uses stereotypes to portray the Vikings as more barbaric than they were, making the reader not doubt the also untruthful plot. In conclusion, the outrage over the lack of female characters is misplaced. The misrepresentation of Vikings and Crichton’s use of modern reader’s stereotypes towards Muslims are where the blame should lie instead.